The Art of Listing

As I had posted here in 2007, I have been trying to make an effort towards paperless organization of my lists, most of which are ToDo items. The Palm device that I was originally attempting to use for this effort turned out to be a headache because of limitations on formats, storage capacity, speed, interoperability and expandability. I ended up giving it away to my cousin brother who is a student, to make his first attempt at getting organized :-) In the meantime, I picked up a Sony Ericsson P990i, which let me do a lot more, faster and more efficiently (Of course, that device is also fast approaching its event horizon). I found that I have so much going on in my head that often it was a pain to take out the phone, flip it open, navigate to “Tasks” or “Notes” and start typing. Going 100% paperless wasn’t working out too well, sometimes during this physical process I would lose track of my mental process (i.e. forget the idea or task that I wanted to note down). Over the years, I have arrived at the following hybrid approach, which helps me get things done effectively:

1. On my device, I maintain the following lists, in the following order, each of them almost like a Product Backlog:

1) This Week 5) Online - Stuff to do the next time I’m in front of a computer, like e-mailing somebody
2) Weekend 6) Projects - Not just software, even real-world projects like scale models
3) Next Week 7) This Quarter
4) This Month 8 ) This Year

Plus, the following “dynamic” lists:
a) Groceries - Since the stuff I buy every week/month is almost always the same, I just have a master list in which I keep moving things between “Pending” (unchecked) and “Completed” (checked) depending on what I run out of
b) Shopping – Other things to buy next time I’m out
c) Travel - Places to travel to on the weekends
d) Focus - 1 to 5 items I’m currently focusing on (e.g. “Get to work on time” :-) ), to keep reminding myself regularly

2. My phone lets me prioritize tasks within each list, on a scale of 1 – 3. Also, for example, within “This Month”, if “Pay Rent” has been completed, it gets checked into “Completed” and doesn’t get deleted. At the beginning on next month, I simply uncheck everything back into “Pending”.

3. I maintain a single sheet of pocket notebook-sized paper (more if I’m actively noting down ideas/tasks for an ongoing activity/project), akin to a Sprint Backlog, with the following:

Front Side Back Side
Today - Things to do today (mostly at work) This Week - Including weekend commitments
Calls – Phone calls to make + e-mails to send Home – Things to do when I get back from work

4. Every weekend I move stuff from the “Product Backlog” (long-term list of stuff on the phone) to the “Sprint Backlog” (short-term list of stuff on paper), and *wait for it* stuff gets done! I never use more than one sheet of pocket notebook-sized paper in a week, and this way I also always have paper handy to quickly note down stuff (on the margins). Finally, in case I ever lose/damage my phone (which is backed up every 2 weeks), I don’t lose the things I had planned for the week.

Am I going overboard? (After all, it’s just a glorified ToDo list.) I don’t think so. I find that by keeping things prioritized and focused this way:

1.  I manage to get a lot more done without worrying about what I’m forgetting to do.

2. I don’t lose track of things that I would eventually like to do, but don’t have the time for right now (or this week, or this month, …)

3. Moving the prioritization and organization out of my head helps me think clearer and focus 100% on the task at hand.

But it doesn’t end there. Over a period of time (and with a lot of self-imposed discipline, I must add), I have managed to harmonize the short-term (a.k.a. “sort it when you see it”) organization of things that I come across everyday. I do this by managing the following “tags” (often as Folders, in some cases even physical file folders) across my Inboxes, Browser Bookmarks, Hard Disks and scattered notes (including those on my phone):

  • BlogThis
  • ReadThis
  • WatchThis
  • DownloadThis
  • FollowUp

I visit these as and when I have the time and keep emptying them out. With the addition of lists (as notes) for Movies to watch, Music to get, Books to read and Scale Models to buy, my little universe of lists is complete!

Stuff that I learned along the way, though:

1. Hybrid is more practical than paperless.

2. We need a device (implant?) that can make a note when the wearer thinks of it (and where to put it). The interface & actions between thought and task noted are, well, so ’90s! (Note: Speech Recognition is also so ’90s)

3. It’s best to stick to simple formats like Text and CSV instead of proprietary ones (like Excel). Simpler formats are easily portable and retrievable in case of failure, and suffice for making lists. If your list seems to require a complicated format, well, simplify your list!

4. It may be a good idea to reuse Visiting Cards and such, but your handwriting needs to be tiny.

5. Evernote can probably help.

24276 Subaru Impreza WRC 2004 Rally Japan

[Originally Published: 2008-04-27]

Scale: 1:24
Make: Tamiya
Model #: 24276
Year: 2004
Name: Subaru Impreza WRC
Description: P. Solberg/P. Mills #1 (Rally Japan)

This one was a bit of a scare. I wasn’t delivered until the day before I left Montreal, and I had to leave a lot of my clothes behind to make space for it. But it was worth it.

From Tamiya’s page about the model:

“Making her WRC debut in Mexico in round 3, the 2004 Subaru Impreza featured major improvements in areas like the bodyshell, engine and aerodynamics. The 2004 WRC season saw the first ever WRC event to be hosted in Japan, with Rally Japan held in Hokkaido in early September. It was no surprise that Japanese rally icon, the Subaru Impreza, had the majority of the crowd’s support as it rushed to the lead from the outset. Driver Petter Solberg didn’t disappoint the fans or the Subaru team, leading Rally Japan from start to finish to take his third victory of the season and move into second place in the drivers’ championship. In 2004, Solberg and the 4-cylinder 16 valve turbocharged Subaru Impreza dominated the gravel tracks, winning victories in New Zealand, Greece, Japan, Great Britain and Italy.”

UPDATE [2011-03-25]: My cousin brother, who is an architecture student, helped me build this during his holidays last year. I later finished the stickering in January, 2011. Here are some pics:

Happy New Year MMXI!

Happy New Year! If the 2012 Phenomenon is to be believed, then we have about 01 year, 11 months and 01 days before the world reboots. Must make the most of it.

On the brighter side, though:

 

In the last week, I have made substantial changes to the categories on the left, just to make them less cluttered and more meaningful. My apologies if this broke something that you had linked to. This was long overdue and any future changes would be relatively insignificant.

Live long and prosper, and follow me on twitter: @survivalcrziest.

 

Q: Whatever Happened to Virtual Reality? A: Augmented Reality

Let me kick off these sections on Augmented Reality & Technology Trends with a mention of Christopher Mims’ recent post over at [MIT] TechnologyReview.com:

So what was it, really, that kept us from getting to Virtual Reality?

For one thing, we moved the goal posts – now it’s all about augmented reality, in which the virtual is laid over the real. Now you have a whole new set of problems

It will be worth your time reading his entire analysis of the question. Meanwhile, interesting things have been happening in the Augmented Reality (AR) field. First, it was Pranav Mistry from the MIT Media Lab demonstrating a cheap, adaptable and wearable gestural interface, aptly called SixthSense. Watch the TED Video from November 2009 here.

Then in 2010, marketers started experimenting with adding AR layers into the real world, making use of software such as the Layar platform for mobile phones. You can watch a convincing demo here. I say convincing because mobile phones are the most likely candidate for widespread adoption of AR technologies. Because if they were not, we would have more devices like the Wrap 920AR from Vuzix, which are basically wraparound goggles that provide an immersive AR experience.

The Video Game industry is always quick to adopt new interfaces (and often invents them),  and AR is no exception. Motus from the University of Abertay Dundee uses a Sixense TrueMotion controller (I couldn’t find any relation to SixthSense) to manipulate a virtual camera in a virtual environment, with applications in gaming, animation and simulation. It was originally inspired by the Simul-Cam that finally enabled James Cameron’s 20-year old dream to come to life, in the form of the 2009 movie Avatar. Ironic, a movie about remotely controlled humanoids, filmed using AR cameras.

Speaking of Avatar, not only was the technology behind it futuristic, but so was the marketing, which used an i-TAG system that allowed the manipulation of an on-screen 3D model, using a Webcam that scanned interactions with a tag in the physical world. Also, the same idea of controlling remote representative agents is explored in a different form in the 2009 movie, Surrogates, which IMHO was more “epic” than Avatar.

So the next question is: When will we reach the point when we won’t be able to tell the difference between what is “augmented” and what is “real”? Or would we rather not be able to?

Simulating The Entire World

When Nick Bostrom suggested that we humans might already be living in a computer simulation, he probably didn’t see this coming.

Dirk Helbing at the Swiss Federal Institute of Technology has proposed a computer simulation of the entire planet, using real-time economic, environmental and health data. That’s right. A mega-simulation of everything (well, almost). The FuturICT Proposal explains how we know more about the universe than ourselves, and why it’s a good idea to collect massive amounts of data and use it to simulate the behavior of entire economies, in order to predict and prevent crises (such as ecomic bubbles and regime shifts).

At the other end of the spectrum, but not too far away at the other Swiss Federal Institute of Technology in Lausanne, since 2005, researchers are working on the Blue Brain Project, which aims to be “the first comprehensive attempt to reverse-engineer the mammalian brain, in order to understand brain function and dysfunction through detailed simulations.”

And oh, by the way, the World Wide Web also has its roots in Switzerland. Coincidence?

NextWorld

I haven’t done this in a while: Here’s a new section exploring what lies for humanity in the future. Original inspiration: Discovery’s TV show of the same name.

It will probably turn out to be quite closely related to Sanity Check.

Forget UAVs, The OPVs Are Coming

Imagine a behind-enemy-lines rescue operation where a pilot-less aircraft penetrates enemy territory, wreaks havoc (or not), picks up some friendlies, and lo! The helicopter now has a crew to fly it around, make their escape, wreak more havoc, penetrate deeper into enemy territory, any or all of the above. Kinda like KITT returning to Michael Knight, isn’t it?

As technology increasingly shrinks the gap between science and science fiction, the US Army estimates that half of its aircraft will be OPV, Optionally Piloted Vehicles. And here’s the clincher: this is their estimate for the next 15 years. In other words, OPVs are already here.

And you thought Skynet’s electronically waged real war was unbelievable.

(On the brighter side, it may not be Skynet that wages the war, it could just be some Iraqi militants using a $26 shareware program.)

“War Is Virtual Hell”: SIMNET

Noted Sci-Fi and Cyberpunk author Bruce Sterling wrote an article for WIRED magazine way back in 1993, relating his first-hand experiences of SIMNET, the predecessor to the now industry standard for real-time wargaming across personal computers: DIS (Distributed Interactive Simulation). Rarely does one get to see his or her fantasies turn into reality during their own lifetime. We truly live in a golden age.

But then again, I’m sure pretty much all of our ancestors felt the same way at some point of their lives (for example at the beginning  of the Industrial Revolution), and felt the exact opposite as they grew older, when the younger generation found innovative and unforseen ways to use the technology that they had invented, leading to unforseen side-effects at an unforseen scale (for example pollution). I’m certain this goes all the way back to cavemen (“Hey, I can use this spear tip to kill other men, not just animals”). And oh, yeah, someone once thought nukes were a good idea (oh wait, apparently that hasn’t changed yet).

Will we live to regret Artificial Intelligence and our dependence on machines? Or will the future be bright (though I doubt that it will be sunny) and flourishing? One can only hope for the latter. Yet, the textbooks say, history repeats itself.

Flight Simulators: How Humans can no Longer Tell the Difference Between Reality & Illusion

That was the title of my session at Barcamp Bangalore 9. It was more of a presentation actually, since I was talking about a topic that not many people know about (at least not in what was going to be my target audience that day). In fact, that was the idea behind the whole thing: to raise awareness about how advanced & mature simulation technology is today, where it is going, and where lie the obstacles and opportunities. I also included a bit of philosophy and some high-res photos. Here’s the synopsis of my session:

Since you are in some way associated with technology, you are probably aware that technology is/can be used to train humans for dangerous, skilled and expensive-to-repeat tasks, such as Driving, Surgeries, Operating specialized equipment, and well, flying.

– Did you know that there is something known as a “Zero Flight Time” Simulator, which is so realistic, that every hour that a potential pilot spends in it, is considered equivalent to flying an actual aircraft? And that pilots go flying on an real, revenue-generating trip for the very first flight in that type of aircraft without having ever set foot in it before?
– That there are only a handful of companies in the world that have the technological capability to create the accurate reproduction of reality (sight, sound, motion & vibration) that makes this possible?
– That Simulation is probably the only field of Computer Science, that makes use of just about everything that Computer Science is made up of, from Algorithms to 3D Graphics, from Embedded to Web, from Usability to Networking?

This discussion is going to be about Simulation (mostly Flight Simulation) and some of the amazing technology that lies behind it. How the Simulation, Gaming & Movie industries are feeding each other, and feeding off each other. And finally, Simulationism: the possibility that you and I are complex objects living inside a Computer Simulation.


Here’s a stripped-down, text-only PDF version (77 KB) of all the PPT-fu that I did (Sorry about the crazy contrasts, they make more sense with the pictures behind them). Do leave a comment letting me know your thoughts.

Barcamp Bangalore 9

I’ll be attending Barcamp Bangalore 9 on 18 September, 2010. In fact, this time around I intend to present a talk as  well. Do stop by if you’re in town, there are a lot of interesting sessions lined up.

As far as this blog is concerned, I haven’t given up on it yet. It’s just moved a little lower down the priority list, but it will rise from the ashes :-)

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