Amuse UX Conference, Budapest

Last week, I had the privilege of being part of a group attending the first edition of AmuseConf on behalf of our company. Amuse is “an international conference for anyone interested in how to design and develop successful products that users love”. It’s organized by the same good folks that bring us the outstanding CraftConf year after year, sponsored primarily by Prezi and UStream (and SAP in case of Amuse). They did a near-perfect job, with only minor glitches with the seating and catering on the first day. Considering that the Big Data oriented CrunchConf was also literally next door, the event was practically flawless. Fast, uninterrupted WiFi and no food options for vegetarians/vegans remained a hallmark this organizing team (even though Tom Illmensee, event MC is himself vegetarian 😉 ).

(BTW, if you’re wondering why so many tech conferences are being hosted in Budapest, the event’s WiFi password should give you a hint):

20151103_083708867_iOS

510 attendees from 32 countries (as far away as Australia) made Amuse a roaring success, as did its impressive lineup of Speakers27% of the speakers were women, which is great for a tech conference — I hope next year we have even more!

Below is a summary of the talks I found the most relevant to my work. But by no means does that mean you should skip the other talks… depending on where you are and what you’re doing, you might be interested in some of the eclectic topics covered such as:

  • Designing web interfaces for children by Trine Falbe
  • Conducting research outside “sample of convenience” by Bill Selman from Mozilla Foundation
  • Design Thinking by Tobias Haug of SAP (my favorite quote: “Innovation = Execution x Creativity”)
  • How to get your dream UX job by Andrew Doherty of Google (worth checking out just for his mad presentation skills)
  • The Ethical Designer by Cennydd Bowles
  • Storytelling in a multidevice landscape by Anna Dahlstrom

Design Equilibrium

By Jonathan Lupo

Jonathan opened the conference with a very engaging talk drawing parallels between businesses and ecosystems: a “balanced exchange of value between Actors, Enterprise and Brand”. He gave practical examples citing the application of Lynn Shostack’s work on Service Blueprinting to a transformation in the healthcare industry. I strongly encourage viewing his inspiring talk on YouTube.

His core suggestion is a separation of Product Design from Service Design. The latter “fills in whitespaces between points of [rich] engagement provided by products”, helping to restore balance to the overall experience, and hence the business ecosystem. This is the real intangible value of services, as opposed to products.

He also proposed the concept of an “Engagement Model”: a framework to contextualize all the data a business collects.

UX: Design as a Science

By Joel Marsh, author of the UX Crash Course

Joel’s key message was that “Scientific UX Design is reproducible”: essentially drawing on the principles of the Lean Startup and applying them to the UX domain. His presentation was one of the most popular and engaging ones, and his quotes and examples garnered a lot tons of positive feedback. One thing that struck me was his exposition on the two types of creativity: Creative expression and creative problem solving. He noted that an over-applicability of creative expression can make you feel good as a designer, but result in an over-designed and bloated product:

ArtVsDesign

Another talk I would highly recommend watching when it comes out on UStream.tv.

Making Dog Food a Part of Your Balanced Diet

By Toby Sterrett

Toby used his work at Simple Bank to highlight the pros and cons of “eating your own dogfood”. The initial employees used the app themselves, and one of the downsides was that the missed revelation that users of such a smooth app had to deal with a paper form-based process to close their account, which took up to 20 days.

Another inspiring talk that you should definitely check out, full of quotes of wisdom like:

  • “Delight is design’s superpower”
  • A past discussion on Leadership strategy: “Build a shared vision, get the **** out of the way”
  • “UX is not about throwing technology at a problem, but throwing people at a problem”

On the other hand, Simple A/B tested as many as 16 variations of their login page (for more examples, check out UserOnboard.com).

Live posters being created by @remarker_eu

Live posters being created by @remarker_eu

How We Built Hotjar and Onboarded 50k Users in a Year

By Dr. David Darmanin

David used practical examples from Hotjar to support his model of “Drivers, Barriers and Hooks” when dealing with site visitors. He also put a quirky twist on some timeless wisdom:

The two most amazing insights for me were:

  • Hotjar captures every single customer interaction on a Trello board, and uses that feedback to prioritize their features.
    • They also make their roadmap public, which demonstrates their commitment and at the same time reduces enquiries about feature requests
  • They use the income from their paid customers to fund the creative freedom to build features for their free customers

The Invisible Interface: Designing the Screenless Experience

By Avi Itzkovich

Avi, founder of UXSalon, opened with a discourse on recent editions of Microsoft Productivity Future Vision. From there he led the discussion on towards a future without bigger and wider screens (which wouldn’t require “superhuman arm strength”):

  • “The most profound technologies are the ones that become invisible” 
    • Like automatically opening sliding doors
  • “Voice UI is the future”
  • “Gesture control is here to stay, but not on screens”

The Best Interface is No Interface

By Golden Krishna

Golden surmised that we are all “chipping away at digital chores”, and we don’t have to be “slaves to screens”. He has laid the foundations of the #NoUI movement with his book“The Best Interface is No Interface”. His excellent talk (slides here) was supported by book reading and real examples. Also, don’t forget to check out his accompanying toolkit on “how to create elegant solutions with no screens”.

For further inspiration to join the movement,  take a look at his Producthunt collection of “interfaces that require little or no time with screens”.

Magical UX and the Internet of Things

By Josh Clark

Josh opened with an announcement of his book release: “Designing for Touch”. His presentation was literally magical, complete with a wand, to the point that he managed to tie in together excerpts from preceding talks and put the whole conference in perspective. I found a similar slidedeck from one of his previous talks here, and I highly recommend taking a look at it while we wait for the official conference videos to come up on Ustream.tv. It was a treasure trove of out-of-the box examples like:

  •  Augmented REality Sandtable (ARES), which literally turns dirt into a high-tech, military-grade user interface… using not much more than a Kinect and projector
  • Grab Magic, which brings superpowers to data transfer
  • Propeller Health, which connects Asthma inhalers to phones for health monitoring

Josh’s key message was “interaction at the point of inspiration”: that we should think of “the whole world is an interface, just like it has always been”. He proposed “thereables” instead of wearables: bits of smart technology in the physical space where we would expect to interact with them, not something we burden ourselves by carrying or wearing all day long. To this end, he suggested that “the smartphone is Magic Wand 1.0 for everyone” and we should start thinking of it as just more than a screen.

IMG_4185

Regarding user interfaces, he had 3 bits of advice that I found remarkable:

  • “Technology should amplify our humanity”
  • “We shouldn’t educate users on how technology works, unless we really *have* to”
  • “Honor intention, don’t assume it”

Josh ended with a call to action:

Like this one.

 

 

 

 

 

Participatory Culture Foundation’s Miro

The Participatory Culture Foundation works on the development of Miro, which is a free open-source desktop video application that is designed to make mass media more open and accessible for everyone. From the screenshots, it looks so seamless it’s almost too good to be true.

UPDATE [2011-03-25]: I now use Iomega ScreenPlay Director HD and MediaPortal instead.

UPDATE [2012-06-20]: I found SMPlayer to be a very nice, cross-platform and lightweight alternative to both Miro and the popular VLC media player.

VirtualDub

VirtualDub is not only a free, powerful video processing application, it is also one of the most cleanly written applications that I’ve ever come across. An outstanding example of quality software: zen-like user interface, stable, fast and adaptable.

Video

Video technology initially fascinated me in school for reasons I can’t write about here 😉 It later fascinated me because of the fact that anything to do with video was either very CPU-intensive or very disk space-intensive. It now fascinates me because of the potential of parallel/distributed computing in video processing.

Oh, did I mention I also like watching movies, too?

Doom9 is the definitive resource on DIY video. There’s also VideoHelp.com.

SequoiaView and TreeMaps

SequoiaView uses the concept of squarified treemaps to present the contents of your computer hard disk in a novel way. Also see the website of their spin-off company MagnaView, which specializes in visualizing huge amounts of data.

libpr0n

libpr0n is the official Mozilla pr0n image rendering library… I’m not kidding.

This Binary Universe

“It could well be studied as the first major electronic work of the new millennium… it’s that good…”

-Keyboard Magazine

Electronic music artist BT’s fifth studio album This Binary Universe was probably the first of its kind. It was composed and produced specifically for 5.1 channel audio, and was accompanied by a DVD featuring videos by a collection of computer artists and animators.

Read about the one-of-its kind theatrical release of TBU here.

BT is a very prolific artist, one of my all-time favourites. He maintains a fantastic journal and art collection over at DeviantArt. More info can be found at BT-network.org (“The unofficially official source of Brian Transeau since 1996”) and BT’s official site, btmusic.com.

Darker Digital Art

Here’s a selection of some digital art sites with darker and more surrealistic themes, perfect for freaking out people you don’t like at school or work 😉 :

Digital Art, Computer Graphics

It’s hard to put down in words the emotions that visual art can evoke. I’m very tempted to repeat the cliched thousand-year old saying that a picture is worth a thousand words, but… waitaminnit, did I just write that?!

Anyway, here are some resources about software related to digital art (mostly stuff that I have worked with):

  • Adobe Photoshop is almost synonymous with photo manipulation
  • The GIMP (Gnu Image Manipulation Program) started out as a high-school project and has evolved into a free and powerful alternative to Photoshop
  • Bryce is a popular rendering and animation program specializing in fractal landscapes, and has been around for some time now
  • Blender was the open source community’s answer to commercial software for 3D modelling and rendering
  • POV-Ray (Persistence of Vision Raytracer) is the oldest ray tracing program that I know of. Source code is available and highly recommended to anyone interested in the topic of computer graphics, specifically ray tracing
  • I’ve never worked with it, but Maya is the most advanced 3D computer graphics and modelling software around. It is very popular with the movie industry, a notable example being the Lord of the Rings trilogy
  • IrfanView – Undoubtedly the maximum number of features packed into the smallest size
  • ACDSee – This used to be an excellent image organization application before it got bloated out of proportion

Wacom is probably the most popular company that makes input devices for digital artists.

There is a huge and hugely interesting sub-topic in digital art and computer graphics known as Fractals, which I will write more about later.

Some very good resources on digital art (Be Warned: The Internet is free territory and you might run into nudity, violence, extra-terrestrial life and other such horrors):

 

Update 2014-05-11