Digital Art, Computer Graphics

It’s hard to put down in words the emotions that visual art can evoke. I’m very tempted to repeat the cliched thousand-year old saying that a picture is worth a thousand words, but… waitaminnit, did I just write that?!

Anyway, here are some resources about software related to digital art (mostly stuff that I have worked with):

  • Adobe Photoshop is almost synonymous with photo manipulation
  • The GIMP (Gnu Image Manipulation Program) started out as a high-school project and has evolved into a free and powerful alternative to Photoshop
  • Bryce is a popular rendering and animation program specializing in fractal landscapes, and has been around for some time now
  • Blender was the open source community’s answer to commercial software for 3D modelling and rendering
  • POV-Ray (Persistence of Vision Raytracer) is the oldest ray tracing program that I know of. Source code is available and highly recommended to anyone interested in the topic of computer graphics, specifically ray tracing
  • I’ve never worked with it, but Maya is the most advanced 3D computer graphics and modelling software around. It is very popular with the movie industry, a notable example being the Lord of the Rings trilogy
  • IrfanView – Undoubtedly the maximum number of features packed into the smallest size
  • ACDSee – This used to be an excellent image organization application before it got bloated out of proportion

Wacom is probably the most popular company that makes input devices for digital artists.

There is a huge and hugely interesting sub-topic in digital art and computer graphics known as Fractals, which I will write more about later.

Some very good resources on digital art (Be Warned: The Internet is free territory and you might run into nudity, violence, extra-terrestrial life and other such horrors):


Update 2014-05-11


One Response to “Digital Art, Computer Graphics”

  1. Kartik Says:

    Update: Eric K. Holbrook’s work is at [ ]

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